Update 0.44 Fire VFX for Fireplace, Campfire, Torch, Flare
Hi, first I want to apologize, due covid situation I had problem to focus to make the game lately, so it took longer.
This update focus on fire VFX and items that use fire effects like fireplace, torch, flare, jack o lantern.
- replaced deprecated Cascade VFX for new Niagara system. This allows new features, has better performance and is Unreal Engine 5 friendly
- size of fire effect now depends on amount of fuel
- light is now provided by effect itself and not by attachable spot light which has great positive performance impact
- flare has now nice sparks effect instead of old "lightsaber" flame
- new coal mesh
- there is only one type of wood now (the second type was removed). There are still 2 types of sticks and big wooden logs
- existing Fireplace was renamed to "Campfire".
New Fireplace was added. It is simpler to build - just 1 piece of wood in each hand and cost less calories.
It has 3 slots for fuel (still requires stick to start fire) and just one slot for food cooking.
It can directly boil water in bamboo bottle, but the bottle will be quickly damaged by fire.
It can not cook eggs, oysters, nor heat up stones.
So it is helpful, when you are traveling and exploring, but for more cooking a bigger campfire at base is still more suitable.
You can upgrade the fireplace to campfire by holding 6+6 small stones and looking on it. You have to remove all attached fuel or food first.
Also added some hints to campfire if the fuel or cooking inventory is full. This is just information, will not prevent you to try it anyway.
Additionally done some changes to items handling and some recipes. Items are now considered as "consumables" and "tools". Where consumables are intended to be held in left hand, while tools (including empty hand) in right hand.
Therefore wood handling was changed from right to left hand, this includes putting it to fireplace by left hand now. Matchbox and lighting a fire with it is now right handed as tool.
I will go through other items and recipes as well and adjust them to this logic.
Some fixes:
- Flare/torch will not reinitialize when picking objects with left hand.
- When fireplace is flooded and attached items such wood will float away, you can not more exploit it by reloading the game. There are gone now
- Deleted testing fireplace I forgot on beach on last update (sorry about that). But write me if you liked it on Discord :D
- Stone with dew water will not display water level after reload, if empty
- Removed fish from pond due nav problems
Some more features I might bring in future:
- cooking time and warm up speed of items/character depending on fuel amount
- cooking pot to boil water or cook soups/tea
Thank you for understanding and support.
Please report all issues on our discord:
I will be also pleased to answer any questions.
Juraj Bachar
Game Creator
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AREAZ
Hardcore Survival Singlepayer
Status | In development |
Author | areazgame |
Genre | Survival, Action |
Tags | Alternate History, Crafting, Female Protagonist, lone-survivor, nudity, Open World, Singleplayer, Third Person, Walking simulator |
Languages | Czech, German, English, Italian, Slovak |
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